Roblox chief product officer Manuel Bronstein did state that “with spatial voice, Roblox creators will begin to test developing experiences where conversations can happen in a realistic way, mirroring how we listen and respond to the world around us on a daily basis.”
“When we want to communicate with someone who is far away, we raise our voices to be heard clearly, we whisper when we want to be discreet, we change our communication style depending on whether we are alone or with others, and we use gestures and facial expressions to add nuance and emotion to our words,” Bronstein wrote in the post.
It appears that spatial voice will function in a manner similar to proximity voice chat, in which the volume of voices decreases or increases depending on how close players are to one another in-game. Technology news site TechCrunch spoke with Bronstein about the new feature, and they reported that it will be rolled out to 5,000 developers to begin with, all of whom are 13 or older.
As a result, concerns have been raised about user safety if voice chat is introduced to Roblox, which is one of the most popular online platforms for children under the age of thirteen. Bronstein appears to be aware of this, as he recently stated in an interview with TechCrunch that the rollout of spatial voice will be gradual and deliberate.
”As I previously stated, we may begin with the developers,” Bronstein added. ” After that, it is likely that we will target an audience of 13 and older and remain there for a while until we can determine whether or not all of the pieces are falling into place before deciding whether or not to open it to a younger audience.”
According to the developer Roblox Corporation, as reported by TechCrunch, approximately half of the game’s users are over the age of 13, with the fastest growth occurring among those between the ages of 17 and 24. Additionally, as voice chat becomes more widely available, the company will rely on user-generated reports to ensure that the environment remains safe.