The Magister, a murder-mystery card-battler role-playing game, is a one-of-a-kind experience. A quest to discover who murdered their predecessor and get to the bottom of things puts players in the shoes of the title character, the titular Magister.
In order to ensure that each run is unique, the game employs some light roguelite mechanics. Players are tasked with beginning a new case each time, with a completely different deck of cards and a completely different mystery to solve.
Each playthrough of The Magister takes place over the course of 14 in-game days, during which players must travel through the fantastical world of Silverhurst, either alone or with a sidekick, who can be either a Mercenary, Spy, Sage, or even a pet such as a cat or a dog, depending on the situation.
The cards that players come across during their travels serve two purposes. First and foremost, players can engage in combat, where specific cards grant players access to a variety of abilities and attacks that they can use to dispatch their opponents.

The second method is through the use of conversation cards, which is where the game’s tactical diplomacy mechanics come into play, as previously mentioned. Players can pacify enemies by conversing with them if they have the appropriate cards in their deck.
On top of that, with each new playthrough, you’ll be assigned a different Magister to work with, each with their own personality quirks that add to the intrigue of the game.
Digerati has published an article on The Magister and is being developed by Nerdook Productions, a Malaysian solo developer who has been creating games since 2011. He is also known for the video games Vertical Drop Heroes and Monster Slayers.

Nerdook recently spoke about how creating games with the GameMaker engine has enabled him to provide a living for himself, his wife, and their three children. The interview was conducted by YoYo Games, the company that created the GameMaker engine.
Nerdook, who is based in Kuching, Sarawak, spoke at length about how he left his job as an engineer in the oil and gas industry to pursue his dream of becoming the game developer we all recognize today.
The Magister is being developed using the GameMaker engine and is a significant undertaking due to the fact that it includes procedural generation as well as a novel social deduction mechanic.
If this sounds like something you’d be interested in, The Magister will be released on September 2nd on Steam and the Nintendo Switch, and on September 3rd on the Xbox One.
You must be logged in to post a comment.