Although first-person shooters are one of the most popular video game genres to have ever existed, they are not necessarily everyone’s cup of tea.

For someone who grew up playing JRPGs or real-time strategy games, it can appear to be quite intimidating and unapproachable at first. A completely different level of responsiveness and situational awareness is required.

It is, however, not all that difficult to become accustomed to — all that is required is a good point of entry, and that is where these games come in to play an important role. You should start with one of these games if you want to get a feel for the first-person shooter genre.


Wolfenstein: The New Order is yet another game that brings classic first-person shooter mechanics into the modern era while incorporating innovative new twists and turns. Players assume the role of B.J. Blazkowicz, who is tearing through a dystopian alternate history 1960s America in which the Nazis have triumphed over the Americans. Wolfenstein offers a variety of difficulty settings to choose from, and while the game’s naming convention may be amusing, don’t be put off by the fact that you’re playing on the lowest difficulty setting. After all, the goal of the game is to make you feel like a super-soldier as much as possible.

A large number of the gameplay mechanics are simple to understand. Nothing, from weapon upgrades to stealth combat, is so complicated that you feel the need to consult a wiki page in order to figure it out. Aside from knowing how to aim and shoot, all you need to know is how to have fun. Anything else you learn will only enhance your enjoyment of the experience.


Despite the fact that it is not technically a single game, Halo: The Master Chief Collection is an excellent starting point for players who wish to trace the development of modern first-person shooters. New players can begin with Halo: Combat Evolved to learn the fundamentals of regenerating shield mechanics, taking cover, vehicular combat, and learning to keep your two favorite guns, while also observing how each subsequent entry adds to the core gameplay mechanics. When played on the hardest settings, Halo is known for being extremely difficult; however, playing the campaigns on the easiest settings is always a great way to learn more about the game.

The multiplayer experience in Halo: The Master Chief Collection is a key component of what makes it such a successful entry. Taking part in the cooperative multiplayer campaign experience is a fun way to relieve some of the stress associated with learning shooting mechanics by doing so with friends and receiving pointers along the way. The competitive multiplayer experience, on the other hand, is a fantastic way to put your abilities to the test against those who are more experienced. While there is no guarantee that you will perform admirably in your first match, it does provide you with some perspective on how good you will become.

DOOM 2016

For those who are unfamiliar with the franchise, the 2016 reboot of what is widely considered to be the most definitive and important title in the genre is an unsurprisingly good starting point, but keep in mind that it is not exactly at the shallowest end of the pool. When compared to other games of a similar genre, Doom’s pacing is brisk, but this isn’t necessarily a negative characteristic. It’s a fantastic game that does an excellent job of making you feel like you’re a superhuman killing machine bent on sending the demons back where they came from after mankind’s hubris essentially rips open the portal to hell.

There are a few mechanics that will take some getting used to, including the following: Glory It’s important to kill enemies to restore health, and using alternate fire modes when appropriate, as well as generally making sure you’re using the right gun for the job, and the game rewards players for recklessly charging into battle far more often than it punishes them for doing so. On the easier to moderate difficulties, it is difficult to make a mistake with the rhythm.


While going back as far as 1993’s Doom might be intimidating for prospective players due to the sprite-based graphics and inability to actually look up or down, Quake straddles the fine line between old-school simplicity and modern accessibility almost perfectly when it comes to serving as an entry point to the genre. Quake is a great example of how to balance the fine line between old-school simplicity and modern accessibility. The recent release of a remaster for modern consoles does nothing to detract from the game’s future prospects.

Quake’s campaign is as straightforward as they come: shoot the bad guys, upgrade your weapons, shoot even more bad guys, and repeat the process over and over. The user interface is straightforward and simple to understand, the weapon sandbox is enjoyable and diverse, and even the narrative is a no-frills affair. As a bonus, the multiplayer mode is an excellent way to become acquainted with the basic format of an online match as well as with the gameplay loop of an arena shooter.


In terms of gameplay, Borderlands is an easy transition for RPG fans due to the loot-and-shoot approach taken by the game. However, the FPS mechanics themselves are very smooth and approachable for those who may not have much prior experience with shooters. Every new entry brings a new selection of character classes, each with their own set of skillsets that, while distinct, are not necessarily incompatible with a given playstyle. Because there are no particularly “wrong” choices to be made in terms of RPG progression mechanics and skill points, players can concentrate on the more straightforward aspects of the game: shooting bad guys and collecting increasingly zany and overpowered weapons.

In addition, there’s the trademark Borderlands story telling. Players won’t get tired of the sci-fi meets Mad Max aesthetic, and each title is jam-packed with enough juvenile humor to keep them from feeling too pressured when they hit a roadblock. Another plus is the emphasis on cooperative play — learning the ropes of shooting games is always much, much less intimidating when you’re playing with a group of friends to guide you through it.


Despite the fact that Superhot is a puzzle game rather than a shooter, shooting is a necessary part of the puzzle-solving process. The object of the game is to eliminate every adversary using whatever means are available to you. You’ll feel like you’re in an action movie while smacking a gun out of an opponent’s hand only to grab it mid-air or bringing in a katana during a gunfight.

This game is an excellent compromise for newcomers who may be intimidated by modern shooters or who aren’t fans of gore-filled action. When it comes to the game’s shooting mechanics, Superhot is straightforward. There is no need to aim down the sights; instead, you simply point in the direction in which you want to shoot or hit an enemy, pull the trigger, and walk around to avoid being shot. The game includes a fun twist in which time moves in sync with your movements (this includes enemies and their projectiles), essentially serving to set up the action-forward puzzle that must be solved in each stage of play.


Certainly, Bioshock is a more contemplative, narrative-driven take on the first-person shooter formula, but it’s a good exercise in dipping your toes into the world of the “thinking man’s” shooter genre. Players take on the role of Jack and must survive the ravaged confines of Rapture, the once-capitalist utopia beneath the sea, while figuring out how they got there in the first place.

Because of some resource management, survival aspects, and progression mechanics in Bioshock, the game can be a little more difficult for players who are used to playing RPGs. However, these aspects also serve as a good bridge for players who are used to playing RPGs. Incorporating Plasmids (basically magical abilities) into combat adds another layer of complexity to the game, but it ultimately helps to teach players to “look before they leap,” which can be critical when playing more advanced FPS titles or immersive simulations.

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